About Blades Away: Knife Throwing
Physics based, 2D blade throwing simulation game with lots of unique blades to collect and master. Knife throwing has never been this easy to pick up and this challenging to fully master. Throw axes, knives, swords, ninja...
Physics based, 2D blade throwing simulation game with lots of unique blades to collect and master. Knife throwing has never been this easy to pick up and this challenging to fully master. Throw axes, knives, swords, ninja stars and other blades from all across the world. Huge rewards for skill and perception. Collect dozens of unique blades. Each blade is weighted and shaped according to its unique essence. Hyper detailed hitboxes create a truly next-gen hit detection experience for each individual blade. Buttery smooth 60 frames per second gameplay feels perfect for throwing these pointy bois. Unlock new skill throws unique to each blade by earning medals based on performance and not time spent or money paid. Skill throws add multipliers that open up even more gameplay opportunities. Slow motion replays show you the best throw from each of your play sessions for your review. If you love knife throwing in movies or anime, you'll feel right at home with your favorite fictional blade in your firm grasp. Direct control over each throw means no two throws will ever be the same. It's all about accuracy, control and creative strategy. No arbitrary controls here. Just you, the blade and the ultra dynamic physics of hitting that hardwood with a satisfying thunk! Some tips: ○ Some blades are easier to use than others ○ More challenging blades earn more rewards ○ Overview each level's target at start of round ○ Unlock Skill Shots by mastering blades ○ Use Skill Shots to get the most coins ○ Mastery ranks can be skipped with skill ○ Skipping mastery earns more rewards and avoids grind ○ All blades are a little unique and may require a different approach ○ You control the blades directly through physics and momentum ○ Learning to control rotation is the fastest way to improve your skills ○ Some blades are heavier or have different balance than others ○ Blades with a single point are almost always harder ○ There is no one right way to throw any blade ○ Try different blades in your collection to see what works best for you ○ Levels change daily, but we're working on a selection UI ○ Some blades will be much better for some levels ○ Levels have lots of secret objectives that are worth finding ○ Performance stats can be viewed for each blade in the collection ○ Simulation quality setting in main menu for older devices ○ Skill shots stack by addition ○ Combo Meters grant an additional multiplier to your score ○ Blade of the Day unlocks after you own 5 total blades ○ With Blade of the Day you get x3 and x5 multiplier bonuses every day
Version History New Level - High Dive (Saturday) New Blades - Tutaro Boogeyman - The K'Tagh - Echelon New Feature - View Skill Shots in shop New Skill Shot - Bullseye Direct Deprecated Skill Shot - Post Mortem (this was too hard to perform, but will be made global soon) Reworked Level - Practical Skills (Friday) Reworked Blades - The Cha'dich - Kunai More - Improved contact physics - Made hit parameters more fogiving 23 09/10/2021 Three new pop culture inspired blades: - The Cowabunga - The Cog - The Nautica Improved Performance: Performance has been a major focus for us this update. Players on older devices using the lowest simulation quality settings may see a performance boost upwards of 700% and 60fps frame rates! Players in the mid range of quality settings should also see a significant performance improvement. We've also added more ways to assess performance in general and will be able to continue to improve it moving forward. New Blade Dynamics: Updating the performance has opened the door to new physics scaling that was previously static. The three new blades as well as some of my favorite classics (Tactical Kunai, The Voorhees, Blue Bee) have altered top speed and rotation in the physics engine which should provide either more control (at lower speeds) or more smoothness/realism (at higher ones). I'm always looking for new ways to make each blade more distinct and unique from the rest, and these new dynamics have me very excited! Bug Fix: Major physics introduced in the previous version is fixed. 21 02/08/2021 Three new pop culture inspired blades: - The Cowabunga - The Cog - The Nautica Improved Performance: Performance has been a major focus for us this update. Players on older devices using the lowest simulation quality settings may see a performance boost upwards of 700% and 60fps frame rates! Players in the mid range of quality settings should also see a significant performance improvement. We've also added more ways to assess performance in general and will be able to continue to improve it moving forward. New Blade Dynamics: Updating the performance has opened the door to new physics scaling that was previously static. The three new blades as well as some of my favorite classics (Tactical Kunai, The Voorhees, Blue Bee) have altered top speed and rotation in the physics engine which should provide either more control (at lower speeds) or more smoothness/realism (at higher ones). I'm always looking for new ways to make each blade more distinct and unique from the rest, and these new dynamics have me very excited! 20 01/26/2021 Blades Added - Echelon - Sparta Improvements - Contact detection & handling - More realistic impact physics - Overall performance improved Bug Fixes - Fixed bug with Echelon, Stonk and Sparta blades (huge thanks to James Jensen for spotting this!) - Fixed data backup bug - Fixed Same Spot & Deep Cut skill shots Misc - Sawtooth performance improved - Sawtooth Skill Shots changed/buffed - Zroldo audio updated 19 01/04/2021 Blades Added - Echelon - Sparta Improvements - Contact detection & handling - More realistic impact physics - Overall performance improved Bug Fixes - Fixed data backup bug - Fixed Same Spot & Deep Cut skill shots Misc - Sawtooth performance improved - Sawtooth Skill Shots changed/buffed - Zroldo audio updated 18 12/29/2020 New Features - Zoom - Pause - View Skill Shots in game Content Added - 2 New Blades (The 2077 and Stonk) - 2 New Tutorials - New Stage Buffs - Bouncy Bullseye objective buffed from x3 to x5 - Combo Bar for discovery and bullseyes buffed - Edge sharpened on The Excommunicator Quality of Life - Scoring UI update - Fonts updated Bug Fixes - Fixed Chonk Sprite - PixelZ blade reverse stickiness bug fixed - Fixed Objective Repeat Bug - Fixed Hidden Objectives Counting Bug 16 12/07/2020 Improved performance Fixed rating bug 15 09/30/2020 11 09/18/2020
Previous Versions
Here you can find the changelog of Blades Away: Knife Throwing since it was posted on our website on 2021-12-23 10:43:35.
The latest version is 23 and it was updated on 2026-10-13 23:14:43. See below the changes in each version.
Blades Away: Knife Throwing version 23
Updated At: 2026-10-13
Changes: Version History New Level
- High Dive (Saturday)
New Blades
- Tutaro Boogeyman
- The K'Tagh
- Echelon
New Feature
- View Skill Shots in shop
New Skill Shot
- Bullseye Direct
Deprecated Skill Shot
- Post Mortem (this was too hard to perform, but will be made global soon)
Reworked Level
- Practical Skills (Friday)
Reworked Blades
- The Cha'dich
- Kunai
More
- Improved contact physics
- Made hit parameters more fogiving 23 09/10/2021 Three new pop culture inspired blades:
- The Cowabunga
- The Cog
- The Nautica
Improved Performance:
Performance has been a major focus for us this update. Players on older devices using the lowest simulation quality settings may see a performance boost upwards of 700% and 60fps frame rates! Players in the mid range of quality settings should also see a significant performance improvement. We've also added more ways to assess performance in general and will be able to continue to improve it moving forward.
New Blade Dynamics:
Updating the performance has opened the door to new physics scaling that was previously static. The three new blades as well as some of my favorite classics (Tactical Kunai, The Voorhees, Blue Bee) have altered top speed and rotation in the physics engine which should provide either more control (at lower speeds) or more smoothness/realism (at higher ones). I'm always looking for new ways to make each blade more distinct and unique from the rest, and these new dynamics have me very excited!
Bug Fix:
Major physics introduced in the previous version is fixed. 21 02/08/2021 Three new pop culture inspired blades:
- The Cowabunga
- The Cog
- The Nautica
Improved Performance:
Performance has been a major focus for us this update. Players on older devices using the lowest simulation quality settings may see a performance boost upwards of 700% and 60fps frame rates! Players in the mid range of quality settings should also see a significant performance improvement. We've also added more ways to assess performance in general and will be able to continue to improve it moving forward.
New Blade Dynamics:
Updating the performance has opened the door to new physics scaling that was previously static. The three new blades as well as some of my favorite classics (Tactical Kunai, The Voorhees, Blue Bee) have altered top speed and rotation in the physics engine which should provide either more control (at lower speeds) or more smoothness/realism (at higher ones). I'm always looking for new ways to make each blade more distinct and unique from the rest, and these new dynamics have me very excited! 20 01/26/2021 Blades Added
- Echelon
- Sparta
Improvements
- Contact detection & handling
- More realistic impact physics
- Overall performance
improved
Bug Fixes
- Fixed bug with Echelon, Stonk and Sparta blades (huge thanks to James Jensen for spotting this!)
- Fixed data backup bug
- Fixed Same Spot & Deep Cut skill shots
Misc
- Sawtooth performance improved
- Sawtooth Skill Shots changed/buffed
- Zroldo audio updated 19 01/04/2021 Blades Added
- Echelon
- Sparta
Improvements
- Contact detection & handling
- More realistic impact physics
- Overall performance
improved
Bug Fixes
- Fixed data backup bug
- Fixed Same Spot & Deep Cut skill shots
Misc
- Sawtooth performance improved
- Sawtooth Skill Shots changed/buffed
- Zroldo audio updated 18 12/29/2020 New Features
- Zoom
- Pause
- View Skill Shots in game
Content Added
- 2 New Blades (The 2077 and Stonk)
- 2 New Tutorials
- New Stage
Buffs
- Bouncy Bullseye objective buffed from x3 to x5
- Combo Bar for discovery and bullseyes buffed
- Edge sharpened on The Excommunicator
Quality of Life
- Scoring UI update
- Fonts updated
Bug Fixes
- Fixed Chonk Sprite
- PixelZ blade reverse stickiness bug fixed
- Fixed Objective Repeat Bug
- Fixed Hidden Objectives Counting Bug 16 12/07/2020 Improved performance
Fixed rating bug 15 09/30/2020 11 09/18/2020
Blades Away: Knife Throwing version 23
Updated At: 2021-09-10
Changes: New Level
- High Dive (Saturday)
New Blades
- Tutaro Boogeyman
- The K'Tagh
- Echelon
New Feature
- View Skill Shots in shop
New Skill Shot
- Bullseye Direct
Deprecated Skill Shot
- Post Mortem (this was too hard to perform, but will be made global soon)
Reworked Level
- Practical Skills (Friday)
Reworked Blades
- The Cha'dich
- Kunai
More
- Improved contact physics
- Made hit parameters more fogiving
Blades Away: Knife Throwing version 23
Updated At: 2021-09-10
Changes: Sep 10, 2021 Version 23
New Level
- High Dive (Saturday)
New Blades
- Tutaro Boogeyman
- The K'Tagh
- Echelon
New Feature
- View Skill Shots in shop
New Skill Shot
- Bullseye Direct
Deprecated Skill Shot
- Post Mortem (this was too hard to perform, but will be made global soon)
Reworked Level
- Practical Skills (Friday)
Reworked Blades
- The Cha'dich
- Kunai
More
- Improved contact physics
- Made hit parameters more fogiving
Disclaimer
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